android贪吃蛇代码,android贪吃蛇
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android贪吃蛇代码,android贪吃蛇
适用于android平台的贪吃蛇代码1.[文件] Snake.java~8KB 下载(1592)
/* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.xmobileapp.Snake; import android.app.Activity; import android.graphics.Color; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.view.View; import android.view.Window; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.ImageButton; import android.widget.TextView; /** * Snake: a simple game that everyone can enjoy. * * This is an implementation of the classic Game "Snake", in which you control a * serpent roaming around the garden looking for apples. Be careful, though, * because when you catch one, not only will you become longer, but you'll move * faster. Running into yourself or the walls will end the game. * */ public class Snake extends Activity implements OnClickListener { private final static int PLAY = 1; private final static int LEFT = 2; private final static int RIGHT= 3; private final static int UP= 4; private final static int DOWN= 5; private SnakeView mSnakeView; private static String ICICLE_KEY = "snake-view"; private Button play; private ImageButton left; private ImageButton right; private ImageButton up; private ImageButton down; private UpdateStatus updateStatus; private Handler handler; protected static final int GUINOTIFIER = 0x1234; /** * Called when Activity is first created. Turns off the title bar, sets up * the content views, and fires up the SnakeView. * */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // No Title bar requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.snake_layout); mSnakeView = (SnakeView) findViewById(R.id.snake); mSnakeView.setTextView((TextView) findViewById(R.id.text)); play = (Button)findViewById(R.id.play); play.setId(PLAY); play.setOnClickListener(this); play.setBackgroundColor(Color.argb(0, 0, 255, 0)); left = (ImageButton)findViewById(R.id.left); left.setId(LEFT); left.setOnClickListener(this); left.setBackgroundColor(Color.argb(1, 1, 255, 1)); left.setVisibility(View.GONE); right = (ImageButton)findViewById(R.id.right); right.setId(RIGHT); right.setOnClickListener(this); right.setBackgroundColor(Color.argb(1, 1, 255, 1)); right.setVisibility(View.GONE); up = (ImageButton)findViewById(R.id.up); up.setId(UP); up.setOnClickListener(this); up.setBackgroundColor(Color.argb(1, 1, 255, 1)); up.setVisibility(View.GONE); down = (ImageButton)findViewById(R.id.down); down.setId(DOWN); down.setOnClickListener(this); down.setBackgroundColor(Color.argb(1, 1, 255, 1)); down.setVisibility(View.GONE); if (savedInstanceState == null) { // We were just launched -- set up a new game mSnakeView.setMode(mSnakeView.READY); } else { // We are being restored Bundle map = savedInstanceState.getBundle(ICICLE_KEY); if (map != null) { mSnakeView.restoreState(map); } else { mSnakeView.setMode(SnakeView.PAUSE); } } handler = new Handler() { public void handleMessage(Message msg) { switch (msg.what) { case Snake.GUINOTIFIER: play.setVisibility(View.VISIBLE); left.setVisibility(View.GONE); right.setVisibility(View.GONE); up.setVisibility(View.GONE); down.setVisibility(View.GONE); break; } super.handleMessage(msg); } }; } @Override protected void onPause() { super.onPause(); // Pause the game along with the activity mSnakeView.setMode(SnakeView.PAUSE); } @Override public void onSaveInstanceState(Bundle outState) { //Store the game state outState.putBundle(ICICLE_KEY, mSnakeView.saveState()); } @Override public void onClick(View v) { // TODO Auto-generated method stub switch(v.getId()){ case PLAY: play.setVisibility(View.GONE); left.setVisibility(View.VISIBLE); right.setVisibility(View.VISIBLE); up.setVisibility(View.VISIBLE); down.setVisibility(View.VISIBLE); if (mSnakeView.mMode == mSnakeView.READY | mSnakeView.mMode == mSnakeView.LOSE) { /* * At the beginning of the game, or the end of a previous one, * we should start a new game. */ mSnakeView.initNewGame(); mSnakeView.setMode(mSnakeView.RUNNING); mSnakeView.update(); updateStatus = new UpdateStatus(); updateStatus.start(); break; } if (mSnakeView.mMode == mSnakeView.PAUSE) { /* * If the game is merely paused, we should just continue where * we left off. */ mSnakeView.setMode(mSnakeView.RUNNING); mSnakeView.update(); break; } if (mSnakeView.mDirection != mSnakeView.SOUTH) { mSnakeView.mNextDirection = mSnakeView.NORTH; break; } break; case LEFT: if (mSnakeView.mDirection != mSnakeView.EAST) { mSnakeView.mNextDirection = mSnakeView.WEST; } break; case RIGHT: if (mSnakeView.mDirection != mSnakeView.WEST) { mSnakeView.mNextDirection = mSnakeView.EAST; } break; case UP: if (mSnakeView.mDirection != mSnakeView.SOUTH) { mSnakeView.mNextDirection = mSnakeView.NORTH; } break; case DOWN: if (mSnakeView.mDirection != mSnakeView.NORTH) { mSnakeView.mNextDirection = mSnakeView.SOUTH; } break; default : break; } } class UpdateStatus extends Thread{ @Override public void run() { super.run(); while(true){ if(mSnakeView.mMode == mSnakeView.LOSE){ Message m = new Message(); m.what = Snake.GUINOTIFIER; Snake.this.handler.sendMessage(m); break; } try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } }
2.[文件] SnakeView.java~16KB 下载(866)
3.[文件] TileView.java~4KB 下载(672)
package com.xmobileapp.Snake; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.view.View; import java.util.Map; /** * TileView: a View-variant designed for handling arrays of "icons" or other * drawables. * */ public class TileView extends View { /** * Parameters controlling the size of the tiles and their range within view. * Width/Height are in pixels, and Drawables will be scaled to fit to these * dimensions. X/Y Tile Counts are the number of tiles that will be drawn. */ protected static int mTileSize; protected static int mXTileCount; protected static int mYTileCount; private static int mXOffset; private static int mYOffset; /** * A hash that maps integer handles specified by the subclasser to the * drawable that will be used for that reference */ private Bitmap[] mTileArray; /** * A two-dimensional array of integers in which the number represents the * index of the tile that should be drawn at that locations */ private int[][] mTileGrid; private final Paint mPaint = new Paint(); public TileView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView); mTileSize = a.getInt(R.styleable.TileView_tileSize, 12); a.recycle(); } public TileView(Context context, AttributeSet attrs) { super(context, attrs); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView); mTileSize = a.getInt(R.styleable.TileView_tileSize, 12); a.recycle(); } /** * Rests the internal array of Bitmaps used for drawing tiles, and * sets the maximum index of tiles to be inserted * * @param tilecount */ public void resetTiles(int tilecount) { mTileArray = new Bitmap[tilecount]; } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { mXTileCount = (int) Math.floor(w / mTileSize); mYTileCount = (int) Math.floor(h / mTileSize); mXOffset = ((w - (mTileSize * mXTileCount)) / 2); mYOffset = ((h - (mTileSize * mYTileCount)) / 2); mTileGrid = new int[mXTileCount][mYTileCount]; clearTiles(); } /** * Function to set the specified Drawable as the tile for a particular * integer key. * * @param key * @param tile */ public void loadTile(int key, Drawable tile) { Bitmap bitmap = Bitmap.createBitmap(mTileSize, mTileSize, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); tile.setBounds(0, 0, mTileSize, mTileSize); tile.draw(canvas); mTileArray[key] = bitmap; } /** * Resets all tiles to 0 (empty) * */ public void clearTiles() { for (int x = 0; x < mXTileCount; x++) { for (int y = 0; y < mYTileCount; y++) { setTile(0, x, y); } } } /** * Used to indicate that a particular tile (set with loadTile and referenced * by an integer) should be drawn at the given x/y coordinates during the * next invalidate/draw cycle. * * @param tileindex * @param x * @param y */ public void setTile(int tileindex, int x, int y) { mTileGrid[x][y] = tileindex; } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); for (int x = 0; x < mXTileCount; x += 1) { for (int y = 0; y < mYTileCount; y += 1) { if (mTileGrid[x][y] > 0) { canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x * mTileSize, mYOffset + y * mTileSize, mPaint); } } } } }
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