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iOS:绘图,ios绘图

来源: 开发者 投稿于  被查看 35554 次 评论:125

iOS:绘图,ios绘图


1、UIBezierPath(贝塞尔曲线)

  1-1)、在重写 drawRect: 方法里使用

    使用不难,看 UIBezierPath.h 基本都会用,值得注意的是,颜色设置如下:

//设置 线段、填充 颜色
[[UIColor redColor]set];
//设置 线段 颜色
[[UIColor orangeColor]setStroke];
//设置 填充 颜色
[[UIColor yellowColor]setFill];

    下面是学习过程中的代码

- (void)drawRect:(CGRect)rect
{
    //矩形
    UIBezierPath *path1 = [UIBezierPath bezierPathWithRect:CGRectMake(20, 20, 50, 50)];
    [[UIColor grayColor]setStroke];
    [path1 stroke];
    //内切圆
    UIBezierPath *path2 = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 20, 50, 50)];
    [[UIColor blueColor]setFill];
    [path2 fill];
    [[UIColor redColor]setStroke];
    [path2 stroke];
    //切4个圆角
    UIBezierPath *path3 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(200, 20, 50, 50) cornerRadius:15.0];
    [[UIColor greenColor]setStroke];
    [path3 stroke];
    //切1-4个圆角(最后一个参数cornerRadii,好像就size.width有效果?)
    UIBezierPath *path4 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(300, 20, 50, 50) byRoundingCorners:UIRectCornerTopLeft | UIRectCornerBottomRight  cornerRadii:CGSizeMake(15.0, 35.0)];
    [[UIColor whiteColor]setStroke];
    [path4 stroke];
    //弧形
    UIBezierPath *path5 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 120) radius:25.0 startAngle:M_PI endAngle:M_PI/4 clockwise:YES];
    [[UIColor yellowColor]setStroke];
    [path5 stroke];
    
    //画直线
    UIBezierPath *path6 = [UIBezierPath bezierPath];
    [path6 setLineWidth:3.0];
    [path6 moveToPoint:CGPointMake(100, 100)];
    [path6 addLineToPoint:CGPointMake(150, 100)];
    [path6 addLineToPoint:CGPointMake(150, 150)];
    [path6 addLineToPoint:CGPointMake(100, 150)];
    [path6 addLineToPoint:CGPointMake(100, 100)];
    [path6 addLineToPoint:CGPointMake(200, 125)];
    [path6 addLineToPoint:CGPointMake(150, 150)];
    [path6 closePath];
    path6.usesEvenOddFillRule = YES;
    [[UIColor grayColor]setFill];
    [path6 fill];
    [[UIColor redColor]setStroke];
    [path6 stroke];
    
    //贝塞尔曲线
    UIBezierPath *path7 = [UIBezierPath bezierPath];
    [path7 setLineWidth:5.0];
    [[UIColor orangeColor]setStroke];
    [path7 moveToPoint:CGPointMake(200, 100)];
    [path7 addCurveToPoint:CGPointMake(300, 100) controlPoint1:CGPointMake(250, 150) controlPoint2:CGPointMake(275, 50)];
    [path7 stroke];
    
    //贝塞尔曲线
    UIBezierPath *path8 = [UIBezierPath bezierPath];
    [path8 setLineWidth:5.0];
    [[UIColor purpleColor]setStroke];
    [path8 moveToPoint:CGPointMake(200, 150)];
    [path8 addQuadCurveToPoint:CGPointMake(300, 150) controlPoint:CGPointMake(250, 200)];
    [path8 stroke];
    
    //带圆心到起始角度线段的弧形
    UIBezierPath *path9 = [UIBezierPath bezierPath];
    [path9 setLineWidth:5.0];
    [[UIColor brownColor]setStroke];
    [path9 moveToPoint:CGPointMake(50, 200)];
    [path9 addArcWithCenter:CGPointMake(50, 200) radius:25.0 startAngle:0.0 endAngle:M_PI clockwise:YES];
    [path9 stroke];
    
    //虚线
    UIBezierPath *path10 = [UIBezierPath bezierPath];
    [path10 setLineWidth:5.0];
    [[UIColor whiteColor]setStroke];
    [path10 moveToPoint:CGPointMake(10, 300)];
    [path10 addLineToPoint:CGPointMake(SCREEN_WIDTH - 10, 300)];
    CGFloat lineDash[] = {10.0,2.0,5.0,5.0};
    //奇数实线,偶数虚线,phase起始偏移
    [path10 setLineDash:lineDash count:4 phase:0];
    [path10 stroke];
}

 

  1-2)、在普通方法里使用,需要画布。配合 CAShapeLayer 。

    注意:1、设置线宽、颜色、填充等,都由 CAShapeLayer 完成,UIBezierPath 只完成路径的绘画。

       2、CAShapeLayer的大小,可以设成屏幕的大小 SCREEN.BOUNDS。UIBezierPath画完线条后,自动剪裁,如果没闭合,会自动连接起点、终点剪裁。

    

    下面是学习过程中的代码

- (void)drawTest
{
    //矩形
    CGRect rect1 = {20, 20, 50, 50};
    UIBezierPath *path1 = [UIBezierPath bezierPathWithRect:rect1];
    
    CAShapeLayer *shapeLayer1 = [[CAShapeLayer alloc]init];
    shapeLayer1.position = self.layer.position;
    shapeLayer1.bounds = self.layer.bounds;
    shapeLayer1.path = path1.CGPath;
    shapeLayer1.fillColor = [UIColor grayColor].CGColor;
    [self.layer addSublayer:shapeLayer1];


    //内切圆
    CGRect rect2 = {100, 20, 50, 50};
    UIBezierPath *path2 = [UIBezierPath bezierPathWithOvalInRect:rect2];
    
    CAShapeLayer *shapeLayer2 = [[CAShapeLayer alloc]init];
    shapeLayer2.position = self.layer.position;
    shapeLayer2.bounds = self.layer.bounds;
    shapeLayer2.path = path2.CGPath;
    shapeLayer2.fillColor = [UIColor blueColor].CGColor;
    shapeLayer2.strokeColor = [UIColor orangeColor].CGColor;
    shapeLayer2.strokeStart = 0.0;
    shapeLayer2.strokeEnd = 0.7;
    shapeLayer2.lineWidth = 3.0;
    [self.layer addSublayer:shapeLayer2];
    
    //画线
    UIBezierPath *path3 = [UIBezierPath bezierPath];
    [path3 moveToPoint:CGPointMake(100, 100)];
    [path3 addLineToPoint:CGPointMake(150, 100)];
    [path3 addLineToPoint:CGPointMake(150, 150)];
    [path3 addLineToPoint:CGPointMake(100, 150)];
    [path3 addLineToPoint:CGPointMake(100, 100)];
    [path3 addLineToPoint:CGPointMake(200, 125)];
    [path3 addLineToPoint:CGPointMake(150, 150)];
    
    CAShapeLayer *shapeLayer3 = [[CAShapeLayer alloc]init];
    shapeLayer3.position = self.layer.position;
    shapeLayer3.bounds = self.layer.bounds;
    shapeLayer3.path = path3.CGPath;
    shapeLayer3.fillColor = [UIColor redColor].CGColor;
    shapeLayer3.strokeColor = [UIColor orangeColor].CGColor;
    shapeLayer3.lineWidth = 3.0;
    shapeLayer3.fillRule = kCAFillRuleEvenOdd;
    [self.layer addSublayer:shapeLayer3];
}

 

 

 

附录:

CGContext 方法

    CGContextGetTypeID(void)
    CGContextSaveGState(CGContextRef cg_nullable c)
    CGContextRestoreGState(CGContextRef cg_nullable c)
    CGContextScaleCTM(CGContextRef cg_nullable c, CGFloat sx, CGFloat sy)
    CGContextTranslateCTM(CGContextRef cg_nullable c, CGFloat tx, CGFloat ty)
    CGContextRotateCTM(CGContextRef cg_nullable c, CGFloat angle)
    CGContextConcatCTM(CGContextRef cg_nullable c,CGAffineTransform transform)
    CGContextGetCTM(CGContextRef cg_nullable c)
    CGContextSetLineWidth(CGContextRef cg_nullable c, CGFloat width)
    CGContextSetLineCap(CGContextRef cg_nullable c, CGLineCap cap)
    CGContextSetLineJoin(CGContextRef cg_nullable c, CGLineJoin join)
    CGContextSetMiterLimit(CGContextRef cg_nullable c, CGFloat limit)
    CGContextSetLineDash(CGContextRef cg_nullable c, CGFloat phase, const CGFloat * __nullable lengths, size_t count)
    CGContextSetFlatness(CGContextRef cg_nullable c, CGFloat flatness)
    CGContextSetAlpha(CGContextRef cg_nullable c, CGFloat alpha)
    CGContextSetBlendMode(CGContextRef cg_nullable c, CGBlendMode mode)
    CGContextBeginPath(CGContextRef cg_nullable c)
    CGContextMoveToPoint(CGContextRef cg_nullable c,
    CGContextAddLineToPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y)
    CGContextAddCurveToPoint(CGContextRef cg_nullable c, CGFloat cp1x,
    CGContextAddQuadCurveToPoint(CGContextRef cg_nullable c, CGFloat cpx, CGFloat cpy, CGFloat x, CGFloat y)
    CGContextClosePath(CGContextRef cg_nullable c)
    CGContextAddRect(CGContextRef cg_nullable c, CGRect rect)
    CGContextAddRects(CGContextRef cg_nullable c, const CGRect * __nullable rects, size_t count)
    CGContextAddLines(CGContextRef cg_nullable c,
    CGContextAddEllipseInRect(CGContextRef cg_nullable c, CGRect rect)
    CGContextAddArc(CGContextRef cg_nullable c, CGFloat x, CGFloat y, CGFloat radius, CGFloat startAngle, CGFloat endAngle, int clockwise)
    CGContextAddArcToPoint(CGContextRef cg_nullable c, CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2, CGFloat radius)
    CGContextAddPath(CGContextRef cg_nullable c, CGPathRef cg_nullable path)
    CGContextReplacePathWithStrokedPath(CGContextRef cg_nullable c)
    CGContextIsPathEmpty(CGContextRef cg_nullable c)
    CGContextGetPathCurrentPoint(CGContextRef cg_nullable c)
    CGContextGetPathBoundingBox(CGContextRef cg_nullable c)
    CGContextCopyPath(CGContextRef cg_nullable c)
    CGContextPathContainsPoint(CGContextRef cg_nullable c, CGPoint point, CGPathDrawingMode mode)
    CGContextDrawPath(CGContextRef cg_nullable c, CGPathDrawingMode mode)
    CGContextFillPath(CGContextRef cg_nullable c)
    CGContextEOFillPath(CGContextRef cg_nullable c)
    CGContextStrokePath(CGContextRef cg_nullable c)
    CGContextFillRect(CGContextRef cg_nullable c, CGRect rect)
    CGContextFillRects(CGContextRef cg_nullable c, const CGRect * __nullable rects, size_t count)
    CGContextStrokeRect(CGContextRef cg_nullable c, CGRect rect)
    CGContextStrokeRectWithWidth(CGContextRef cg_nullable c, CGRect rect, CGFloat width)
    CGContextClearRect(CGContextRef cg_nullable c, CGRect rect)
    CGContextFillEllipseInRect(CGContextRef cg_nullable c,CGRect rect)
    CGContextStrokeEllipseInRect(CGContextRef cg_nullable c, CGRect rect)
    CGContextStrokeLineSegments(CGContextRef cg_nullable c, const CGPoint * __nullable points, size_t count)
    CGContextClip(CGContextRef cg_nullable c)
    CGContextEOClip(CGContextRef cg_nullable c)
    CGContextClipToMask(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable mask)
    CGContextGetClipBoundingBox(CGContextRef cg_nullable c)
    CGContextClipToRect(CGContextRef cg_nullable c, CGRect rect)
    CGContextClipToRects(CGContextRef cg_nullable c, const CGRect *  rects, size_t count)
    CGContextSetFillColorWithColor(CGContextRef cg_nullable c, CGColorRef cg_nullable color)
    CGContextSetStrokeColorWithColor(CGContextRef cg_nullable c, CGColorRef cg_nullable color)
    CGContextSetFillColorSpace(CGContextRef cg_nullable c, CGColorSpaceRef cg_nullable space)
    CGContextSetStrokeColorSpace(CGContextRef cg_nullable c, CGColorSpaceRef cg_nullable space)
    CGContextSetFillColor(CGContextRef cg_nullable c, const CGFloat * cg_nullable components)
    CGContextSetStrokeColor(CGContextRef cg_nullable c, const CGFloat * cg_nullable components)
    CGContextSetFillPattern(CGContextRef cg_nullable c, CGPatternRef cg_nullable pattern, const CGFloat * cg_nullable components)
    CGContextSetStrokePattern(CGContextRef cg_nullable c, CGPatternRef cg_nullable pattern, const CGFloat * cg_nullable components)
    CGContextSetPatternPhase(CGContextRef cg_nullable c, CGSize phase)
    CGContextSetGrayFillColor(CGContextRef cg_nullable c, CGFloat gray, CGFloat alpha)
    CGContextSetGrayStrokeColor(CGContextRef cg_nullable c, CGFloat gray, CGFloat alpha)
    CGContextSetRGBFillColor(CGContextRef cg_nullable c, CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha)
    CGContextSetRGBStrokeColor(CGContextRef cg_nullable c, CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha)
    CGContextSetCMYKFillColor(CGContextRef cg_nullable c, CGFloat cyan, CGFloat magenta, CGFloat yellow, CGFloat black, CGFloat alpha)
    CGContextSetCMYKStrokeColor(CGContextRef cg_nullable c, CGFloat cyan, CGFloat magenta, CGFloat yellow, CGFloat black, CGFloat alpha)
    CGContextSetRenderingIntent(CGContextRef cg_nullable c, CGColorRenderingIntent intent)
    CGContextDrawImage(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable image)
    CGContextDrawTiledImage(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable image)
    CGContextGetInterpolationQuality(CGContextRef cg_nullable c)
    CGContextSetInterpolationQuality(CGContextRef cg_nullable c, CGInterpolationQuality quality)
    CGContextSetShadowWithColor(CGContextRef cg_nullable c, CGSize offset, CGFloat blur, CGColorRef __nullable color)
    CGContextSetShadow(CGContextRef cg_nullable c, CGSize offset, CGFloat blur)
    CGContextDrawLinearGradient(CGContextRef cg_nullable c, CGGradientRef cg_nullable gradient, CGPoint startPoint, CGPoint endPoint, CGGradientDrawingOptions options)
    CGContextDrawRadialGradient(CGContextRef cg_nullable c, CGGradientRef cg_nullable gradient, CGPoint startCenter, CGFloat startRadius, CGPoint endCenter, CGFloat endRadius, CGGradientDrawingOptions options)
    CGContextDrawShading(CGContextRef cg_nullable c, cg_nullable CGShadingRef shading)
    CGContextSetCharacterSpacing(CGContextRef cg_nullable c, CGFloat spacing)
    CGContextSetTextPosition(CGContextRef cg_nullable c, CGFloat x, CGFloat y)
    CGContextGetTextPosition(CGContextRef cg_nullable c)
    CGContextSetTextMatrix(CGContextRef cg_nullable c, CGAffineTransform t)
    CGContextGetTextMatrix(CGContextRef cg_nullable c)
    CGContextSetTextDrawingMode(CGContextRef cg_nullable c, CGTextDrawingMode mode)
    CGContextSetFont(CGContextRef cg_nullable c, CGFontRef cg_nullable font)
    CGContextSetFontSize(CGContextRef cg_nullable c, CGFloat size)
    CGContextShowGlyphsAtPositions(CGContextRef cg_nullable c, const CGGlyph * cg_nullable glyphs, const CGPoint * cg_nullable Lpositions, size_t count)
    CGContextDrawPDFPage(CGContextRef cg_nullable c, CGPDFPageRef cg_nullable page)
    CGContextBeginPage(CGContextRef cg_nullable c, const CGRect * __nullable mediaBox)
    CGContextEndPage(CGContextRef cg_nullable c)
    CGContextRef cg_nullable CGContextRetain(CGContextRef cg_nullable c)
    CGContextRelease(CGContextRef cg_nullable c)
    CGContextFlush(CGContextRef cg_nullable c)
    CGContextSynchronize(CGContextRef cg_nullable c)
    CGContextSetShouldAntialias(CGContextRef cg_nullable c,
    CGContextSetAllowsAntialiasing(CGContextRef cg_nullable c, bool allowsAntialiasing)
    CGContextSetShouldSmoothFonts(CGContextRef cg_nullable c, bool shouldSmoothFonts)
    CGContextSetAllowsFontSmoothing(CGContextRef cg_nullable c,
    CGContextSetShouldSubpixelPositionFonts( CGContextRef cg_nullable c, bool shouldSubpixelPositionFonts)
    CGContextSetAllowsFontSubpixelPositioning( CGContextRef cg_nullable c, bool allowsFontSubpixelPositioning)
    CGContextSetShouldSubpixelQuantizeFonts( CGContextRef cg_nullable c, bool shouldSubpixelQuantizeFonts)
    CGContextSetAllowsFontSubpixelQuantization( CGContextRef cg_nullable c, bool allowsFontSubpixelQuantization)
    CGContextBeginTransparencyLayer(CGContextRef cg_nullable c, CFDictionaryRef __nullable auxiliaryInfo)
    CGContextBeginTransparencyLayerWithRect( CGContextRef cg_nullable c, CGRect rect, CFDictionaryRef __nullable auxInfo)
    CGContextEndTransparencyLayer(CGContextRef cg_nullable c)
    CGContextGetUserSpaceToDeviceSpaceTransform(CGContextRef cg_nullable c)
    CGContextConvertPointToDeviceSpace(CGContextRef cg_nullable c,
    CGContextConvertPointToUserSpace(CGContextRef cg_nullable c,
    CGContextConvertSizeToDeviceSpace(CGContextRef cg_nullable c,
    CGContextConvertSizeToUserSpace(CGContextRef cg_nullable c, CGSize size)
    CGContextConvertRectToDeviceSpace(CGContextRef cg_nullable c,
    CGContextConvertRectToUserSpace(CGContextRef cg_nullable c,
    CGContextSelectFont(CGContextRef cg_nullable c, const char * cg_nullable name, CGFloat size, CGTextEncoding textEncoding)
    CGContextShowText(CGContextRef cg_nullable c, const char * cg_nullable string, size_t length)
    CGContextShowTextAtPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y, const char * cg_nullable string, size_t length)
    CGContextShowGlyphs(CGContextRef cg_nullable c, const CGGlyph * __nullable g, size_t count)
    CGContextShowGlyphsAtPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y, const CGGlyph * __nullable glyphs, size_t count)
    CGContextShowGlyphsWithAdvances(CGContextRef cg_nullable c, const CGGlyph * __nullable glyphs, const CGSize * __nullable advances, size_t count)
    CGContextDrawPDFDocument(CGContextRef cg_nullable c, CGRect rect, CGPDFDocumentRef cg_nullable document, int page)

  

 

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